Linear(float, float, float, float)
A straight Line starting at timeStart, valueStart and ending at timeEnd, valueEnd.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static AnimationCurve Linear(float timeStart, float valueStart, float timeEnd, float valueEnd)
Parameters
Returns
Type | Description |
|---|---|
| AnimationCurve | The linear curve created from the specified values. |