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Unity Engine


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Unity Engine


AnimationCurve

Creates an animation curve from an arbitrary number of keyframes.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

AnimationCurve(Keyframe[])

Creates an animation curve from an arbitrary number of keyframes.
public AnimationCurve(params Keyframe[] keys)

Parameters

An array of Keyframes used to define the curve.

Remarks

This creates a curve from variable number of Keyframe parameters. If you want to create curve from an array of keyframes, create an empty curve and assign AnimationCurve.keys property.

Examples

using UnityEngine;using System.Collections;public class AnimCurveExample : MonoBehaviour{ public AnimationCurve curve; void Start() { curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); curve.preWrapMode = WrapMode.PingPong; curve.postWrapMode = WrapMode.PingPong; } void Update() { transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z); }}

AnimationCurve()

Creates an empty animation curve.
public AnimationCurve()