AnimationCurve
Creates an animation curve from an arbitrary number of keyframes.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
AnimationCurve(Keyframe[])
Creates an animation curve from an arbitrary number of keyframes.
public AnimationCurve(params Keyframe[] keys)
Parameters
An array of Keyframes used to define the curve.
Remarks
This creates a curve from variable number of Keyframe parameters. If you want to create curve from an array of keyframes, create an empty curve and assign AnimationCurve.keys property.
Examples
using UnityEngine;using System.Collections;public class AnimCurveExample : MonoBehaviour{ public AnimationCurve curve; void Start() { curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); curve.preWrapMode = WrapMode.PingPong; curve.postWrapMode = WrapMode.PingPong; } void Update() { transform.position = new Vector3(transform.position.x, curve.Evaluate(Time.time), transform.position.z); }}
AnimationCurve()
Creates an empty animation curve.
public AnimationCurve()