AddComponentMenu
Add an item in the Component menu.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
AddComponentMenu(string)
Add an item in the Component menu.
public AddComponentMenu(string menuName)
Parameters
The path to the component.
Remarks
The script will be placed in the component menu according to menuName. For example, if the menuName is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the Rendering group in the Components menu. If menuName is "" or starts with "/" the component will be hidden from the menu.
Lower order values place the new item higher to the top of the Component menu.
AddComponentMenu(string, int)
Add an item in the Component menu.
public AddComponentMenu(string menuName, int order)
Parameters
Remarks
The script will be placed in the component menu according to menuName. For example, if the menuName is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the Rendering group in the Components menu. If menuName is "" or starts with "/" the component will be hidden from the menu.
Lower order values place the new item higher to the top of the Component menu.