Lighting Modes
Lighting modes in the Asset Transformer Studio viewer
Read time 2 minutesLast updated 9 hours ago

3D objects (parts) present in an Asset Transformer Studio scene are rendered in real-time in the Viewer, thanks to virtual lighting and the virtual materials applied to them.
The Viewer can be used with 2 different lighting modes:
- HDR lighting
- Standard lighting
HDR Lighting
Being able to visualize a model in a more realistic fashion, closer to what it will look like in the final application where it is meant to be used, can be important in a data preparation process.
That is why by default, the Viewer lights Parts from the scene using HDR lighting (or IBL). Meaning an HDR environment map is used to light the scene by default.
Thanks to HDR lighting, the Viewer displays shaders in a more realistic way, giving a better look-and-feel to materials.
All material types (Standard, PBR, Color…) are affected by the HDR environment map.
8 HDR maps are available out-of-the-box and accessible from the folder of the Visualization panel.
Lighting & Environment
Standard Lighting
Since it can be also important to visualize the scene with a simpler lighting, it is possible to choose a Standard lighting, using 4 simple directional lights placed around the scene (Legacy mode).
Ambient Occlusion
An Ambient Occlusion post-process (SSAO) can be turned on to mimic contact shadows between surfaces, and add a little bit of realism to the render displayed in real-time in the Viewer.
