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Vivox Unity SDK

Vivox Unity SDK

发起频道加入

How to initiate a channel join request in Vivox.
阅读时间1 分钟最后更新于 13 天前

以下代码示例说明如何发起频道加入:
using System;using System.ComponentModel;using UnityEngine;using Unity.Services.Vivox;class JoinChannelExample : MonoBehaviour{ // For this example, _loginSession is a signed in ILoginSession. . . . void OnLoggedIn() { //These events can be bound anywhere, but keeping them within the lifecycle of an active LoginSession is typically best VivoxService.Instance.ChannelJoined += OnChannelJoined VivoxService.Instance.ChannelLeft += OnChannelLeft } void OnChannelJoined(string channelName) { //Perform actions to react to joining the specific channel with name channelName //UI switches, participant UI setup, etc } void OnChannelLeft(string channelName) { //Perform cleanup to react to leaving a specific channel with name channelName } async void JoinChannelAsync(string channelName) { //Join channel with name channelName and capability for text and audio transmission VivoxService.Instance.JoinGroupChannelAsync(channelName, ChatCapability.TextAndAudio); } . . .}
要确定何时加入频道,必须绑定
VivoxService.Instance.ChannelJoined
事件。这个事件本身将使用频道名称进行触发;应使用此名称触发该频道所需的特定事件。建议对频道名称使用某种结构,以便区分不同频道的处理方式。
ChannelLeft
是一个将在离开频道时触发的操作,以离开的频道名称作为参数。
VivoxService.Instance.JoinGroupChannelAsync
VivoxService.Instance.JoinEchoChannelAsync
VivoxService.Instance.JoinPositionalChannelAsync
有一个名为 ChannelOptions 的可选参数。使用 ChannelOptions 可以设置行为,例如将频道设置为在频道加入完成时要传输到的活动频道。