Struct FMatchmakerPlayer
Review the structure representing a player in a matchmaking ticket.
Read time 1 minuteLast updated 10 days ago
Struct representing a change in authentication player profiles.
Include
#include <MatchmakerCore/Public/Models/AuthenticationPlayerProfileChangedResponse.h>
Syntax
USTRUCT(BlueprintType)struct FMatchmakerPlayer
Overrides
operator==(const FMatchmakerPlayer&)
Declaration
inline bool operator==(const FMatchmakerPlayer& Other) const
Parameters
Returns
Type | Description |
|---|
| if both MatchmakerPlayer are equal, otherwise |
Fields
Id
The unique ID of the player. Usually the ID received as a result of authenticating a player.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString Id
Blueprint
C++
QoSResults
A list of QosResults.
Declaration
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FQosResult> QoSResults
Blueprint
C++
CustomData
A custom data object. Contains a dictionary of custom data to be used by the rules defined in a Match Definition.
Declaration
TOptional<TSharedPtr<FJsonObject>> CustomData
C++