๊ตฌ์กฐ์ฒด FMatchmakerTeam
Review the structure representing a team of players in a matched game.
์ฝ๋ ์๊ฐ 1๋ถ์ต๊ทผ ์
๋ฐ์ดํธ: 7๋ฌ ์
Include
#include <MatchmakerServer/Public/Models/MatchmakerTeam.h>
๊ตฌ๋ฌธ
USTRUCT(BlueprintType)struct FMatchmakerTeam
ํ๋
TeamName
ํ ์ด๋ฆ์
๋๋ค. ํ ์ด๋ฆ์ ๋งค์น๋ฉ์ดํน ๊ท์น์์ ์ ์๋ ํ ์ด๋ฆ๊ณผ ๋์ผํด์ผ ํฉ๋๋ค.
์ ์ธ
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString TeamName
๋ธ๋ฃจํ๋ฆฐํธ
์ด๋ฆ | ์ ํ |
|---|---|
| Team Name | ๋ฌธ์์ด |
C++
์ด๋ฆ | ์ ํ |
|---|---|
| FString |
TeamId
ํ์ ID์
๋๋ค.
์ ์ธ
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")FString TeamId
๋ธ๋ฃจํ๋ฆฐํธ
์ด๋ฆ | ์ ํ |
|---|---|
| Team Id | ๋ฌธ์์ด |
C++
์ด๋ฆ | ์ ํ |
|---|---|
| FString |
PlayerIds
ํ ๋ด ํ๋ ์ด์ด๋ฅผ ๋ํ๋ด๋ ํ๋ ์ด์ด ID ๋ฐฐ์ด์
๋๋ค. ์ด ID๋ ๋งค์น ํ๋กํผํฐ์ ํ๋ ์ด์ด ๋ชฉ๋ก์ ์์ด์ผ ํฉ๋๋ค.
์ ์ธ
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Unity Gaming Services | Matchmaker | Model")TArray<FString> PlayerIds
๋ธ๋ฃจํ๋ฆฐํธ
์ด๋ฆ | ์ ํ |
|---|---|
| Player Ids | ๋ฌธ์์ด์ ๋ฐฐ์ด |