클래스 UMatchmakerServerSubsystem
Review the Matchmaker Server Subsystem API reference for managing backfill tickets and match information.
선언
UCLASS()class MATCHMAKERSERVER_API UMatchmakerServerSubsystem : public UGameInstanceSubsystem
UGameInstanceSubsystem에서 상속됩니다.
오버라이드
Initialize(FSubsystemCollectionBase&)
USubsystem에서 오버라이드를 초기화합니다.
선언
virtual void Initialize(FSubsystemCollectionBase& Collection) override
메서드
ApproveBackfillTicket(FGuid, THandler<FApproveBackfillTicketResponse>)
Backfill 티켓을 승인합니다.
선언
void ApproveBackfillTicket(FGuid BackfillTicketId, Unity::Services::Core::THandler<FApproveBackfillTicketResponse> ResponseHandler)
파라미터
CreateBackfillTicket(FCreateBackfillTicketOptions, THandler<FCreateBackfillTicketResponse>)
Backfill 티켓을 생성합니다.
선언
void CreateBackfillTicket(FCreateBackfillTicketOptions Options, Unity::Services::Core::THandler<FCreateBackfillTicketResponse> ResponseHandler)
파라미터
DeleteBackfillTicket(FGuid, THandler<FDeleteBackfillTicketResponse>)
Backfill 티켓을 삭제합니다.
선언
void DeleteBackfillTicket(FGuid BackfillTicketId, Unity::Services::Core::THandler<FDeleteBackfillTicketResponse> ResponseHandler)
파라미터
GetTicketStatus(FGuid, THandler<FGetTicketStatusResponse>)
Backfill 티켓을 업데이트합니다.
선언
void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, Unity::Services::Core::THandler<FUpdateBackfillTicketResponse> ResponseHandler)
파라미터