클래스 UMatchmakerServerBlueprintApi
Review the Matchmaker Server Blueprint API reference for managing backfill tickets and match information.
선언
UCLASS()class UMatchmakerServerBlueprintApi : public UBlueprintFunctionLibrary
UBlueprintFunctionLibrary에서 상속됩니다.
델리게이트
FApproveBackfillTicketResponseDelegate
선언
DECLARE_DYNAMIC_DELEGATE_OneParam(FApproveBackfillTicketResponseDelegate, FApproveBackfillTicketResponse, Response)
반환 유형
FApproveBackfillTicketResponse
FCreateBackfillTicketResponseDelegate
선언
DECLARE_DYNAMIC_DELEGATE_OneParam(FCreateBackfillTicketResponseDelegate, FCreateBackfillTicketResponse, Response)
반환 유형
FCreateBackfillTicketResponse
FDeleteBackfillTicketResponseDelegate
선언
DECLARE_DYNAMIC_DELEGATE_OneParam(FDeleteBackfillTicketResponseDelegate, FDeleteBackfillTicketResponse, Response)
반환 유형
FDeleteBackfillTicketResponse
FUpdateBackfillTicketResponseDelegate
선언
DECLARE_DYNAMIC_DELEGATE_OneParam(FUpdateBackfillTicketResponseDelegate, FUpdateBackfillTicketResponse, Response)
반환 유형
FUpdateBackfillTicketResponse
메서드
ApproveBackfillTicket
Backfill 티켓을 승인합니다.
선언
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void ApproveBackfillTicket(FGuid BackfillTicketId, FApproveBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
파라미터
CreateBackfillTicket
Backfill 티켓을 생성합니다.
선언
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void CreateBackfillTicket(FCreateBackfillTicketOptions Options, FCreateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
파라미터
DeleteBackfillTicket
Backfill 티켓을 삭제합니다.
선언
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void DeleteBackfillTicket(FGuid BackfillTicketId, FDeleteBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
파라미터
UpdateBackfillTicket
Backfill 티켓을 업데이트합니다.
선언
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, FUpdateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
파라미터