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Matchmaker for the Unreal Engine

Matchmaker overview

Matchmaker for the Unreal Engine

클래스 UMatchmakerServerBlueprintApi

Review the Matchmaker Server Blueprint API reference for managing backfill tickets and match information.
읽는 시간 2분최근 업데이트: 10일 전

선언
UCLASS()class UMatchmakerServerBlueprintApi : public UBlueprintFunctionLibrary
UBlueprintFunctionLibrary에서 상속됩니다.

델리게이트

FApproveBackfillTicketResponseDelegate

선언

DECLARE_DYNAMIC_DELEGATE_OneParam(FApproveBackfillTicketResponseDelegate, FApproveBackfillTicketResponse, Response)

반환 유형

FApproveBackfillTicketResponse

FCreateBackfillTicketResponseDelegate

선언

DECLARE_DYNAMIC_DELEGATE_OneParam(FCreateBackfillTicketResponseDelegate, FCreateBackfillTicketResponse, Response)

반환 유형

FCreateBackfillTicketResponse

FDeleteBackfillTicketResponseDelegate

선언

DECLARE_DYNAMIC_DELEGATE_OneParam(FDeleteBackfillTicketResponseDelegate, FDeleteBackfillTicketResponse, Response)

반환 유형

FDeleteBackfillTicketResponse

FUpdateBackfillTicketResponseDelegate

선언

DECLARE_DYNAMIC_DELEGATE_OneParam(FUpdateBackfillTicketResponseDelegate, FUpdateBackfillTicketResponse, Response)

반환 유형

FUpdateBackfillTicketResponse

메서드

ApproveBackfillTicket

Backfill 티켓을 승인합니다.

선언

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void ApproveBackfillTicket(FGuid BackfillTicketId, FApproveBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

파라미터

이름

유형

설명

BackfillTicketId
FGuid승인할 Backfill 티켓의 ID
ResponseHandler
FApproveBackfillTicketResponseDelegateDeleteTicket이 완료되면 사용할 응답 콜백
WorldContextObject
const 
UObject
*

CreateBackfillTicket

Backfill 티켓을 생성합니다.

선언

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void CreateBackfillTicket(FCreateBackfillTicketOptions Options, FCreateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

파라미터

이름

유형

설명

Options
FCreateTicketOptions티켓 생성 옵션
ResponseHandler
FCreateBackfillTicketResponseDelegateCreateTicket이 완료되면 사용할 응답 콜백
WorldContextObject
const 
UObject
*

DeleteBackfillTicket

Backfill 티켓을 삭제합니다.

선언

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void DeleteBackfillTicket(FGuid BackfillTicketId, FDeleteBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

파라미터

이름

유형

설명

BackfillTicketId
FGuid삭제할 Backfill 티켓의 ID
ResponseHandler
FDeleteBackfillTicketResponseDelegateDeleteBackfillTicket이 완료되면 사용할 응답 콜백
WorldContextObject
const 
UObject
*

UpdateBackfillTicket

Backfill 티켓을 업데이트합니다.

선언

UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, FUpdateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)

파라미터

이름

유형

설명

BackfillTicketId
FGuid업데이트할 Backfill 티켓의 ID
BackfillTicket
FBackfillTicket업데이트된 Backfill 티켓
ResponseHandler
FUpdateBackfillTicketResponseDelegateUpdateBackfillTicket이 완료되면 사용할 응답 콜백
WorldContextObject
const 
UObject
*