클래스 UMatchmakerServerBlueprintApi
Review the Matchmaker Server Blueprint API reference for managing backfill tickets and match information.
읽는 시간 2분최근 업데이트: 7달 전
선언
UCLASS()class UMatchmakerServerBlueprintApi : public UBlueprintFunctionLibrary
UBlueprintFunctionLibrary에서 상속됩니다.
델리게이트
FApproveBackfillTicketResponseDelegate
선언
DECLARE_DYNAMIC_DELEGATE_OneParam(FApproveBackfillTicketResponseDelegate, FApproveBackfillTicketResponse, Response)
반환 유형
FCreateBackfillTicketResponseDelegate
선언
DECLARE_DYNAMIC_DELEGATE_OneParam(FCreateBackfillTicketResponseDelegate, FCreateBackfillTicketResponse, Response)
반환 유형
FDeleteBackfillTicketResponseDelegate
선언
DECLARE_DYNAMIC_DELEGATE_OneParam(FDeleteBackfillTicketResponseDelegate, FDeleteBackfillTicketResponse, Response)
반환 유형
FUpdateBackfillTicketResponseDelegate
선언
DECLARE_DYNAMIC_DELEGATE_OneParam(FUpdateBackfillTicketResponseDelegate, FUpdateBackfillTicketResponse, Response)
반환 유형
메서드
ApproveBackfillTicket
Backfill 티켓을 승인합니다.
선언
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void ApproveBackfillTicket(FGuid BackfillTicketId, FApproveBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
파라미터
이름 | 유형 | 설명 |
|---|---|---|
| FGuid | 승인할 Backfill 티켓의 ID |
| FApproveBackfillTicketResponseDelegate | DeleteTicket이 완료되면 사용할 응답 콜백 |
| |
CreateBackfillTicket
Backfill 티켓을 생성합니다.
선언
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void CreateBackfillTicket(FCreateBackfillTicketOptions Options, FCreateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
파라미터
이름 | 유형 | 설명 |
|---|---|---|
| FCreateTicketOptions | 티켓 생성 옵션 |
| FCreateBackfillTicketResponseDelegate | CreateTicket이 완료되면 사용할 응답 콜백 |
| |
DeleteBackfillTicket
Backfill 티켓을 삭제합니다.
선언
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void DeleteBackfillTicket(FGuid BackfillTicketId, FDeleteBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
파라미터
이름 | 유형 | 설명 |
|---|---|---|
| FGuid | 삭제할 Backfill 티켓의 ID |
| FDeleteBackfillTicketResponseDelegate | DeleteBackfillTicket이 완료되면 사용할 응답 콜백 |
| |
UpdateBackfillTicket
Backfill 티켓을 업데이트합니다.
선언
UFUNCTION(BlueprintCallable, Category = "Unity Gaming Services | Matchmaker", meta = (WorldContext = "WorldContextObject"))static void UpdateBackfillTicket(FGuid BackfillTicketId, FBackfillTicket BackfillTicket, FUpdateBackfillTicketResponseDelegate ResponseHandler, const UObject* WorldContextObject)
파라미터
이름 | 유형 | 설명 |
|---|---|---|
| FGuid | 업데이트할 Backfill 티켓의 ID |
| FBackfillTicket | 업데이트된 Backfill 티켓 |
| FUpdateBackfillTicketResponseDelegate | UpdateBackfillTicket이 완료되면 사용할 응답 콜백 |
| |