windPulseFrequency
Defines the frequency of the wind changes.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.WindModule
public float windPulseFrequency { get; set; }
Examples
// Creates a wind zone to produce a softly changing general wind // Just place this into an empty game objectusing UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; wind.windMain = 0.70f; wind.windTurbulence = 0.1f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.25f; }}