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Unity Engine


windPulseFrequency

Defines the frequency of the wind changes.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.WindModule
public float windPulseFrequency { get; set; }

Examples

// Creates a wind zone to produce a softly changing general wind // Just place this into an empty game objectusing UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Directional; wind.windMain = 0.70f; wind.windTurbulence = 0.1f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.25f; }}