streamingMipmapsPriority
Sets the relative priority for this Texture when reducing memory size to fit within the memory budget.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int streamingMipmapsPriority { get; }
Remarks
When mipmap streaming is enabled, Unity automatically reduces the size of Textures until they fit into the Texture streaming memory budget. This number is roughly a mipmap offset for the memory budget code. For example, with a priority of 2, Unity tries to use a mipmap two times larger than other Textures with a priority of 0. Negative values are also valid.