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Unity Engine


fontSize

The font size to use (for dynamic fonts ).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TextRenderingModule
public int fontSize { get; set; }

Remarks

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { GetComponent<TextMesh>().fontSize = 12; }}