fontSize
The font size to use (for dynamic fonts ).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TextRenderingModule
public int fontSize { get; set; }
Remarks
If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { GetComponent<TextMesh>().fontSize = 12; }}