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Unity Engine


afterReloadSubsystems

Called from SubsystemManager when it has completed reloading all XR SDK Provider packaged subsystems.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Event
  • Namespace: UnityEngine
  • Assembly: UnityEngine.SubsystemsModule
public static event Action afterReloadSubsystems

Remarks

When the Editor starts or when packages are installed or removed, the SubsystemManager searches the packages and loads all XR SDK packages that it finds. Handling this event allows you to do work you might need after the subsystem manager loads and initializes new subsystem descriptors.
Additional Resources: SubsystemManager, SubsystemDescriptor