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Unity Engine


adaptiveModeThreshold

The current threshold for Sprite Renderer tiling.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public float adaptiveModeThreshold { get; set; }

Remarks

This specifies the threshold to determine when Sprite Renderer will tile the sprite when SpriteRenderer.tileMode is set to SpriteTileMode.Adaptive.