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Unity Engine


UpdateTileRaw(int, int, int, byte[])

Update sparse texture tile with raw pixel values.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void UpdateTileRaw(int tileX, int tileY, int miplevel, byte[] data)

Parameters

tileX

Tile X coordinate.

tileY

Tile Y coordinate.

miplevel

Mipmap level of the texture.

data

Tile raw pixel data.

Remarks

This function behaves just like SparseTexture.UpdateTile, except the data you pass already needs to be in the final texture format. This is mostly useful for compressed sparse textures, where you'd want to load already precompressed tile data.