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Unity Engine


isCreated

Is the sparse texture actually created? (Read Only)
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool isCreated { get; }

Remarks

Sparse texture contents can become "lost", mostly on graphics device change or active color space switch. When that happens, isCreated will start returning false - meaning you should recreate all the needed tiles again.
Additional Resources: SparseTexture.