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Unity Engine


localUser

The local user (potentially not logged in).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.GameCenterModule
Warning
Deprecated. Social is deprecated and will be removed in a future release.
public static ILocalUser localUser { get; }

Remarks

Until the user logs in or authenticates themself, the profile data will be invalid and no other Social API functionality will work.

Examples

using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { Social.localUser.Authenticate(success => { if (success) { Debug.Log("Authentication successful"); string userInfo = "Username: " + Social.localUser.userName + "\nUser ID: " + Social.localUser.id + "\nIsUnderage: " + Social.localUser.underage; Debug.Log(userInfo); } else Debug.Log("Authentication failed"); }); }}