localUser
The local user (potentially not logged in).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.GameCenterModule
public static ILocalUser localUser { get; }
Remarks
Until the user logs in or authenticates themself, the profile data will be invalid and no other Social API functionality will work.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ void Start() { Social.localUser.Authenticate(success => { if (success) { Debug.Log("Authentication successful"); string userInfo = "Username: " + Social.localUser.userName + "\nUser ID: " + Social.localUser.id + "\nIsUnderage: " + Social.localUser.underage; Debug.Log(userInfo); } else Debug.Log("Authentication failed"); }); }}