CaptureScreenshot
Captures a screenshot and saves it as a.png file to a specified path.
Read time 5 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ScreenCaptureModule
CaptureScreenshot(string)
Captures a screenshot and saves it as a .png file to a specified path.
public static void CaptureScreenshot(string filename)
Parameters
The path to save the screenshot file to.
Remarks
Captures the current rendered screen output and saves it as an image file. This is a screenshot of the final frame presented to the user, not a capture from a specific Camera. If multiple cameras render to the screen, their combined result is captured. In split-screen or local multiplayer setups, the entire composed screen is saved.
If the screenshot exists already, overwrites it with a new screenshot.
ScreenCapture.CaptureScreenshotAdd to the end of to save the screenshot as a .png file.
.pngfilenameMobile platforms (such as Android and iOS): is appended to the persistent data path. For more information, refer to _persistentDataPath.
filenameWindows Editor, macOS Editor, and other non-mobile platforms: is interpreted relative to the project directory (the folder containing the folder), not relative to _persistentDataPath. Therefore, a relative path such as is saved in the project folder, not in on Windows.
filenameAssetsSomeLevel.png%userprofile%\AppData\LocalLow\...To save screenshots to the persistent data path (for example, on Windows Editor), pass a full path: .
%userprofile%\AppData\LocalLow\<companyname>\<productname>System.IO.Path.Combine(Application.persistentDataPath, "screenshot.png")When the parameter is more than 1, a larger resolution screenshot is produced. For example, if you pass 4, you create a screenshot 4x4 larger than normal. This is useful to produce screenshots you want to print.
superSizeThe ScreenCapture.CaptureScreenshot returns immediately on Android. The screen capture continues in the background. The resulting screen shot is saved in the file system after a few seconds.
Examples
using UnityEngine; // Generate a screenshot and save it to disk with the name SomeLevel.png.public class ExampleScript : MonoBehaviour{ void OnMouseDown() { ScreenCapture.CaptureScreenshot("SomeLevel.png"); }}
CaptureScreenshot(string, int)
Captures a screenshot and saves it as a .png file to a specified path.
public static void CaptureScreenshot(string filename, int superSize)
Parameters
Remarks
Captures the current rendered screen output and saves it as an image file. This is a screenshot of the final frame presented to the user, not a capture from a specific Camera. If multiple cameras render to the screen, their combined result is captured. In split-screen or local multiplayer setups, the entire composed screen is saved.
If the screenshot exists already, overwrites it with a new screenshot.
ScreenCapture.CaptureScreenshotAdd to the end of to save the screenshot as a .png file.
.pngfilenameMobile platforms (such as Android and iOS): is appended to the persistent data path. For more information, refer to _persistentDataPath.
filenameWindows Editor, macOS Editor, and other non-mobile platforms: is interpreted relative to the project directory (the folder containing the folder), not relative to _persistentDataPath. Therefore, a relative path such as is saved in the project folder, not in on Windows.
filenameAssetsSomeLevel.png%userprofile%\AppData\LocalLow\...To save screenshots to the persistent data path (for example, on Windows Editor), pass a full path: .
%userprofile%\AppData\LocalLow\<companyname>\<productname>System.IO.Path.Combine(Application.persistentDataPath, "screenshot.png")When the parameter is more than 1, a larger resolution screenshot is produced. For example, if you pass 4, you create a screenshot 4x4 larger than normal. This is useful to produce screenshots you want to print.
superSizeThe ScreenCapture.CaptureScreenshot returns immediately on Android. The screen capture continues in the background. The resulting screen shot is saved in the file system after a few seconds.
Examples
using UnityEngine; // Generate a screenshot and save it to disk with the name SomeLevel.png.public class ExampleScript : MonoBehaviour{ void OnMouseDown() { ScreenCapture.CaptureScreenshot("SomeLevel.png"); }}
CaptureScreenshot(string, StereoScreenCaptureMode)
Captures a screenshot and saves it as a .png file to a specified path.
public static void CaptureScreenshot(string filename, ScreenCapture.StereoScreenCaptureMode stereoCaptureMode)
Parameters
The path to save the screenshot file to.
The eye texture to capture when stereo rendering is enabled.
Remarks
Captures the current rendered screen output and saves it as an image file. This is a screenshot of the final frame presented to the user, not a capture from a specific Camera. If multiple cameras render to the screen, their combined result is captured. In split-screen or local multiplayer setups, the entire composed screen is saved.
If the screenshot exists already, overwrites it with a new screenshot.
ScreenCapture.CaptureScreenshotAdd to the end of to save the screenshot as a .png file.
.pngfilenameMobile platforms (such as Android and iOS): is appended to the persistent data path. For more information, refer to _persistentDataPath.
filenameWindows Editor, macOS Editor, and other non-mobile platforms: is interpreted relative to the project directory (the folder containing the folder), not relative to _persistentDataPath. Therefore, a relative path such as is saved in the project folder, not in on Windows.
filenameAssetsSomeLevel.png%userprofile%\AppData\LocalLow\...To save screenshots to the persistent data path (for example, on Windows Editor), pass a full path: .
%userprofile%\AppData\LocalLow\<companyname>\<productname>System.IO.Path.Combine(Application.persistentDataPath, "screenshot.png")When the parameter is more than 1, a larger resolution screenshot is produced. For example, if you pass 4, you create a screenshot 4x4 larger than normal. This is useful to produce screenshots you want to print.
superSizeThe ScreenCapture.CaptureScreenshot returns immediately on Android. The screen capture continues in the background. The resulting screen shot is saved in the file system after a few seconds.
Examples
using UnityEngine; // Generate a screenshot and save it to disk with the name SomeLevel.png.public class ExampleScript : MonoBehaviour{ void OnMouseDown() { ScreenCapture.CaptureScreenshot("SomeLevel.png"); }}