LoadAsync
Asynchronously loads an asset stored at path in a Resources folder.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
LoadAsync(string)
Asynchronously loads an asset stored at in a Resources folder.
pathpublic static ResourceRequest LoadAsync(string path)
Parameters
Pathname of the target folder. If you use an empty string, Unity loads the first object of the type specified that it finds in the Resources folder.
Returns
Type | Description |
|---|---|
| ResourceRequest | A ResourceRequest from which you can retrieve the asset once the load operation completes. |
Remarks
Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.
LoadAsync<T>(string)
Asynchronously loads an asset stored at in a Resources folder.
pathpublic static ResourceRequest LoadAsync<T>(string path) where T : Object
Parameters
Pathname of the target folder. If you use an empty string, Unity loads the first object of the type specified that it finds in the Resources folder.
Returns
Type | Description |
|---|---|
| ResourceRequest | A ResourceRequest from which you can retrieve the asset once the load operation completes. |
Remarks
Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned. The is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
TpathNote: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.
LoadAsync(string, Type)
Asynchronously loads an asset stored at in a Resources folder.
pathpublic static ResourceRequest LoadAsync(string path, Type type)
Parameters
Returns
Type | Description |
|---|---|
| ResourceRequest | A ResourceRequest from which you can retrieve the asset once the load operation completes. |
Remarks
Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.