Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Create()

Actually creates the RenderTexture.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool Create()

Returns

Type

Description

boolTrue if the texture is created, else false.

Remarks

RenderTexture constructor does not actually create the hardware texture; by default the texture is created the first time it is set RenderTexture.active. Calling
Create
lets you create it up front.
Create
does nothing if the texture is already created.
The initial contents of a newly created render texture are undefined. On some platforms and APIs the contents will default to black, but you shouldn't depend on this. You can use LoadStoreActionDebugModeSettings to highlight undefined areas of the display, to help you debug rendering problems on mobile platforms.
Additional Resources: RenderTexture.Release, RenderTexture.IsCreated functions.

Examples

using UnityEngine;public class Example : MonoBehaviour{ public RenderTexture rt; void Start() { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); rt.Create(); // Add code here to work on the render texture // Release the hardware resources used by the render texture rt.Release(); }}