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Unity Engine


CreatePrimitive(int, Vector2, Vector2)

Creates as regular primitive polygon with the specified number of sides.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public void CreatePrimitive(int sides, Vector2 scale, Vector2 offset)

Parameters

sides

The number of sides in the polygon. This must be greater than two.

scale

The X/Y scale of the polygon. These must be greater than zero.

offset

The X/Y offset of the polygon.