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Unity Engine

Unity Engine

forceSource

The source which is used to calculate the centroid point of the effector. The distance from the target is defined from this point.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public EffectorSelection2D forceSource { get; set; }