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Unity Engine


localToWorldMatrix

Gets or sets a matrix that transforms the PhysicsShapeGroup2D vertices from local space into world space.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Matrix4x4 localToWorldMatrix { get; set; }

Remarks

When retrieving a PhysicsShapeGroup2D via Rigidbody2D.GetShapes or Collider2D.GetShapes, this matrix will be set to the pose of the Rigidbody2D unless a Rigidbody2D is not available in which case the matrix it set to _identity.