localToWorldMatrix
Gets or sets a matrix that transforms the PhysicsShapeGroup2D vertices from local space into world space.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public Matrix4x4 localToWorldMatrix { get; set; }
Remarks
When retrieving a PhysicsShapeGroup2D via Rigidbody2D.GetShapes or Collider2D.GetShapes, this matrix will be set to the pose of the Rigidbody2D unless a Rigidbody2D is not available in which case the matrix it set to _identity.