reuseCollisionCallbacks
Determines whether the garbage collector should reuse only a single instance of a Collision2D type for all collision callbacks.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public static bool reuseCollisionCallbacks { get; set; }
Remarks
When an , or collision callback occurs, the Collision2D object passed to it is created for each individual callback. This means the garbage collector has to remove each object, which reduces performance.
OnCollisionEnter2DOnCollisionStay2DOnCollisionExit2DWhen this option is true, only a single instance of the Collision2D type is created and reused for each individual callback. This reduces waste for the garbage collector to handle and improves performance.
You would only set this option to false if the Collision2D object is referenced outside of the collision callback for processing later, so recycling the Collision2D object is not required.