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Unity Engine


defaultMaxAngularSpeed

Default maximum angular speed of the dynamic Rigidbody, in radians (default 50).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public static float defaultMaxAngularSpeed { get; set; }

Remarks

Controls the maximum angualr speed of the dynamic Rigidbody, measured in radians. The angular speed limit can also be modified with _maxAngularVelocity on a per rigid body basis.