ContactModifyEventCCD
Subscribe to this event to be able to customize the collision response of CCD generated contact pairs.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Event
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static event Action<PhysicsScene, NativeArray<ModifiableContactPair>> ContactModifyEventCCD
Remarks
Similar to Physics.ContactModifyEvent but dedicated to contact pairs that have been generated by the CCD solver. Each subscriber to this event gets invoked with a physics scene, a native array of contact pairs to process. Each contact pair has modifiable data, like impulses and contact normals that can be changed in order to customize the bounce behavior.
Note: the contact normal in this callback is always inverted. After the callback, physics system inverts it again.