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Unity Engine


AllLayers

Layer mask constant to select all layers.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public const int AllLayers = -1

Remarks

This can be used in the layermask field of Physics.Raycast and other methods to select all layers.