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Unity Engine


trailMaterial

Set the Material that the TrailModule uses to attach trails to particles.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public Material trailMaterial { get; set; }

Remarks

Additional Resources: _trails

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValueRatio = 1.0f; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f; var trails = ps.trails; trails.enabled = true; var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } void Update() { var trails = ps.trails; trails.ratio = hSliderValueRatio; } void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Ratio"); hSliderValueRatio = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueRatio, 0.0f, 1.0f); }}