didStart
Returns a boolean value which represents if Start was called.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool didStart { get; }
Examples
using UnityEngine;public class NewBehaviourScript : MonoBehaviour{ void Awake() { // Awake gets called before Start, therefore will print 'false'. Debug.Log(this.didStart); } void Start() { // Code is within Start, therefore will print 'true', as Start was called. Debug.Log(this.didStart); }}