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Unity Engine


Mesh.LodSelectionCurve

This struct represents the parameters that Unity uses to calculate which Mesh LOD level to select. It contains the lodBias and lodSlope properties, which scale logarithmically using screen space pixel area.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct Mesh.LodSelectionCurve

Properties

Property

Description

lodBiasBias for level of detail selection calculation.
lodSlopeThe slope parameter that Unity uses when calculating which Mesh LOD level to select.

Methods

Method

Description

IsValidReturns true if the lodSlope value is greater than 0.0001f.