Documentation

Unity Engine


Unity Engine


RecalculateBounds()

Recalculate the bounding region for the LODGroup. This process can be slow. To avoid lag, call this function infrequently.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void RecalculateBounds()