shadowMask
Texture storing occlusion mask per light (ShadowMask, up to four lights).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Texture2D shadowMask { get; set; }
Remarks
Additional Resources: LightmapSettings class, Renderer.lightmapIndex.