intensity
The Intensity of a light is multiplied with the Light color.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public float intensity { get; set; }
Remarks
The value can be between 0 and 8. This allows you to create over bright lights.
Examples
using UnityEngine;public class example : MonoBehaviour{ Light myLight; void Start() { myLight = GetComponent<Light>(); } void Update() { myLight.intensity = Mathf.PingPong(Time.time, 8); }}