CellToWorld(Vector3Int)
Converts a cell position to world position space.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.GridModule
public Vector3 CellToWorld(Vector3Int cellPosition)
Parameters
Cell position to convert.
Returns
Type | Description |
|---|---|
| Vector3 | World position of the cell position. |
Examples
// Snap the GameObject to parent GridLayoutusing UnityEngine;public class ExampleClass : MonoBehaviour{ void Start() { GridLayout gridLayout = transform.parent.GetComponentInParent<GridLayout>(); Vector3Int cellPosition = gridLayout.WorldToCell(transform.position); transform.position = gridLayout.CellToWorld(cellPosition); }}