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Unity Engine


cellSwizzle

Cell swizzle order that the grid applies when converting cell positions to local space.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.GridModule
public GridLayout.CellSwizzle cellSwizzle { get; set; }

Remarks

Swizzling reorders the cell axes. The default GridLayout.CellSwizzle.XYZ keeps cell X, Y, and Z mapped to local X, Y, and Z. GridLayout.CellSwizzle.XZY swaps the Y and Z axes, which is useful for placing a 2D grid on the XZ ground plane of a 3D scene. See GridLayout.CellSwizzle for all available orders.