Evaluate<T>(string, out T)
Evaluates a math expression and returns the result.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Evaluate<T>(string, T)
public static bool Evaluate<T>(string expression, out T value)
Parameters
A string containing a mathematical expression (e.g. "4+3").
Returns
Type | Description |
|---|---|
| bool | Indicates whether expression could be evauated successfully. |
Remarks
The expressions that can be evaluated support:
-
arithmetic operators,
a+b,a-b,a*b,a/b -
power () and modulo (
a^b) operators,a%b -
parentheses,
-
math functions,
sqrt(a),floor(a),ceil(a),round(a) -
trigonometic functions,
cos(a),sin(a)(argument expressed in radians), and a constanttan(a).pi
If the expression can not be evaluated, the function returns and the result value is set to zero.
falseExamples
using UnityEditor;using UnityEngine;public class ExampleScript : MonoBehaviour{ [MenuItem("Example/Int Expression")] public static void IntExample() { ExpressionEvaluator.Evaluate("2+3", out int result); // prints 5 Debug.Log(result); } [MenuItem("Example/Float Expression")] public static void FloatExample() { ExpressionEvaluator.Evaluate("sqrt(cos(pi/3))", out float result); // prints 0.7071068 Debug.Log(result); }}