KeyboardEvent(string)
Create a keyboard event.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.UICommonModule
public static Event KeyboardEvent(string key)
Parameters
A string representing keyboard keys and modifiers.
Returns
Type | Description |
|---|---|
| Event | A new Event with EventType.KeyDown and the requested KeyCode and optional EventModifiers. |
Remarks
This is useful when you need to check if a certain key has been pressed - possibly with modifiers. The syntax for the key string is a key name (same as in the Input Manager), optionally prefixed by any number of modifiers:
& = Alternate, ^ = Control, % = Command/Windows key, # = Shift
Examples: &f12 = Alternate + F12, "^[0]" = Control + keypad0 .
See the Input Manager manual page for more information on key names.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Detects if the Enter key was pressed void OnGUI() { GUILayout.Label("Press Enter To Start Game"); if (Event.current.Equals(Event.KeyboardEvent("[enter]"))) { Application.LoadLevel(1); } if (Event.current.Equals(Event.KeyboardEvent("return"))) { Debug.Log("I said enter, not return - try the keypad"); } }}