Activate
Activates an external display. For example, a secondary monitor connected to the system.
Read time 2 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Activate()
Activates an external display. For example, a secondary monitor connected to the system.
public void Activate()
Remarks
Creates a window with screen width and screen height, and with the default refresh rate.
Displays have the following indices in the Display.displays array:
- The primary display is .
0 - Secondary displays are to
1.7
Make sure an external display is connected before you activate it.
This method works only on desktop platforms.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Check the number of monitors connected. if (Display.displays.Length > 1) { // Activate the display 1 (second monitor connected to the system). Display.displays[1].Activate(); } }}
Activate(int, int, RefreshRate)
Windows platforms only. Activates an external display with a specific width, height and refresh rate. For example, a secondary monitor connected to the system.
public void Activate(int width, int height, RefreshRate refreshRate)
Parameters
Windows platforms only. Width of the window to open.
Windows platforms only. Height of the window to open.
Refresh Rate of the window to open.
Remarks
This method only works fully on Windows platforms. If you use this method on Linux or macOS platforms, the display uses the screen width and height.
Displays have the following indices in the Display.displays array:
- The primary display is .
0 - Secondary displays are to
1.7
Make sure an external display is connected before you activate it.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Check the number of monitors connected. if (Display.displays.Length > 1) { // Activate the display 1 (second monitor connected to the system). Display.displays[1].Activate(0, 0, new RefreshRate() { numerator = 60, denominator = 1 }); } }}