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EnsureDoubleBufferConsistency()

Updates the internal Render Texture that a Custom Render Texture uses for double buffering, so that it matches the size and format of the Custom Render Texture.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void EnsureDoubleBufferConsistency()

Remarks

Use this if you are implementing your own Custom Render Texture update loop for a Custom Render Texture that is double buffered. Unity does this automatically as part of the built-in Custom Render Texture update loop. Additional Resources: disableBuiltinCustomRenderTextures, CustomRenderTexture.doubleBuffered.