EnsureDoubleBufferConsistency()
Updates the internal Render Texture that a Custom Render Texture uses for double buffering, so that it matches the size and format of the Custom Render Texture.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void EnsureDoubleBufferConsistency()
Remarks
Use this if you are implementing your own Custom Render Texture update loop for a Custom Render Texture that is double buffered. Unity does this automatically as part of the built-in Custom Render Texture update loop. Additional Resources: disableBuiltinCustomRenderTextures, CustomRenderTexture.doubleBuffered.