customShapeCount
The total number of custom PhysicsShape2D assigned to the Collider. (Read Only)
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public int customShapeCount { get; }
Remarks
All the shapes represented here contain a total vertex count of customVertexCount.
NOTE: This property should not be confused with _shapeCount which is a count of active shapes on the Collider2D. The CustomCollider2D has this property too. If a Collider2D is disabled, inactive or in error then the _shapeCount will be zero whereas the customShapeCount will always be a count of assigned custom PhysicsShape2D.
Examples
using UnityEngine;using UnityEngine.Assertions;public class Example : MonoBehaviour{ void Start() { // Fetch the custom collider. var customCollider = GetComponent<CustomCollider2D>(); // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D(); // Add a Circle to the shape group. shapeGroup.AddCircle ( center: new Vector2(-1f, 0f), radius: 0.5f ); // Add a box to the shape group. shapeGroup.AddBox ( center: new Vector2(1f, 0f), size: new Vector2(1f, 1f) ); // Assign our shapes. customCollider.SetCustomShapes(shapeGroup); // Validate the custom shape count. Assert.AreApproximatelyEqual(shapeGroup.shapeCount, customCollider.customShapeCount); }}