Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


onStateChanged

Sets the callback that will be called when a sphere's visibility and/or distance state has changed.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public CullingGroup.StateChanged onStateChanged { get; set; }