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Unity Engine


IsVisible(int)

Returns true if the bounding sphere at index is currently visible from any of the contributing cameras.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool IsVisible(int index)

Parameters

index

The index of the bounding sphere.

Returns

Type

Description

boolTrue if the sphere is visible; false if it is invisible.

Remarks

Note that this method uses the most recently computed visibility states. Visibility is updated immediately before rendering, so using this method in Update/LateUpdate will provide results based on calculations from the previous frame.