UpdateExternalTexture(nint)
Updates Unity cubemap to use different native cubemap texture object.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
UpdateExternalTexture(IntPtr)
public void UpdateExternalTexture(nint nativeTexture)
Parameters
Native cubemap texture object.
Remarks
This method is mostly useful for native code plugins that create platform specific cubemap texture objects outside of Unity, and need to use these cubemaps in Unity scenes. For a cubemap created with Cubemap.CreateExternalTexture, this method switches to another underlying cubemap texture object if/when it changes.
The actual contents of the native texture object will vary based on the native graphics API in use. For example, if DirectX is in use, the native texture object will need to be a pointer to an ID3D11ShaderResourceView. If OpenGL/OpenGL ES is in use, the native texture object should be a GLuint. If Metal, then the native texture object should be a MTLTexture.
Additional Resources: Cubemap.CreateExternalTexture.