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Unity Engine


normal

The normal of the surface we collided with in world space.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 normal { get; }

Remarks

Note: When the CharacterController is colliding with an edge or a corner rather than a flat surface, the reported normal may be different when colliding with BoxColliders than when colliding with MeshColliders. This is due to a limitation in how PhysX handles Capsule/BoxCollider collisions.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void OnControllerColliderHit(ControllerColliderHit hit) { // print the impact point's normal Debug.Log("Normal vector we collided at: " + hit.normal); }}