SetBuffer
Sets an input or output compute buffer.
Read time 3 minutesLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetBuffer(int, int, ComputeBuffer)
Sets an input or output compute buffer.
public void SetBuffer(int kernelIndex, int nameID, ComputeBuffer buffer)
Parameters
For which kernel the buffer is being set. See ComputeShader.FindKernel.
Property name ID, use Shader.PropertyToID to get it.
Buffer to set.
Remarks
Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
Additional Resources: ComputeShader.SetFloat, ComputeShader.SetFloats, ComputeShader.SetInt, ComputeShader.SetInts, ComputeShader.SetBool, ComputeShader.SetMatrix, ComputeShader.SetMatrixArray, ComputeShader.SetTexture, ComputeShader.SetVector, ComputeShader.SetVectorArray.
SetBuffer(int, int, GraphicsBuffer)
Sets an input or output compute buffer.
public void SetBuffer(int kernelIndex, int nameID, GraphicsBuffer buffer)
Parameters
For which kernel the buffer is being set. See ComputeShader.FindKernel.
Property name ID, use Shader.PropertyToID to get it.
Buffer to set.
Remarks
Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
Additional Resources: ComputeShader.SetFloat, ComputeShader.SetFloats, ComputeShader.SetInt, ComputeShader.SetInts, ComputeShader.SetBool, ComputeShader.SetMatrix, ComputeShader.SetMatrixArray, ComputeShader.SetTexture, ComputeShader.SetVector, ComputeShader.SetVectorArray.
SetBuffer(int, string, ComputeBuffer)
Sets an input or output compute buffer.
public void SetBuffer(int kernelIndex, string name, ComputeBuffer buffer)
Parameters
For which kernel the buffer is being set. See ComputeShader.FindKernel.
Name of the buffer variable in shader code.
Buffer to set.
Remarks
Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
Additional Resources: ComputeShader.SetFloat, ComputeShader.SetFloats, ComputeShader.SetInt, ComputeShader.SetInts, ComputeShader.SetBool, ComputeShader.SetMatrix, ComputeShader.SetMatrixArray, ComputeShader.SetTexture, ComputeShader.SetVector, ComputeShader.SetVectorArray.
SetBuffer(int, string, GraphicsBuffer)
Sets an input or output compute buffer.
public void SetBuffer(int kernelIndex, string name, GraphicsBuffer buffer)
Parameters
For which kernel the buffer is being set. See ComputeShader.FindKernel.
Name of the buffer variable in shader code.
Buffer to set.
Remarks
Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.