TryParseHtmlString(string, out Color)
Attempts to convert a html color string.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
TryParseHtmlString(string, Color)
public static bool TryParseHtmlString(string htmlString, out Color color)
Parameters
Returns
Type | Description |
|---|---|
| bool | True if the string was successfully converted else false. |
Remarks
Strings that begin with '#' will be parsed as hexadecimal in the following way:
#RGB (becomes RRGGBB)
#RRGGBB
#RGBA (becomes RRGGBBAA)
#RRGGBBAA
When not specified alpha will default to FF.
Strings that do not begin with '#' will be parsed as literal colors, with the following supported:
red, cyan, blue, darkblue, lightblue, purple, yellow, lime, fuchsia, white, silver, grey, black, orange, brown, maroon, green, olive, navy, teal, aqua, magenta..
The following example creates a custom PropertyDrawer that allows the user to input html colors. This property drawer can be shown in the inspector when a color property has the attribute ColorHtmlProperty.

our custom property drawer.
Examples
// This is not an editor script.using UnityEngine;public class ColorHtmlPropertyAttribute : PropertyAttribute{}
// This is an editor script and should be placed in an 'Editor' directory.using UnityEngine;using UnityEditor;[CustomPropertyDrawer(typeof(ColorHtmlPropertyAttribute))]public class ColorHtmlPropertyDrawer : PropertyDrawer{ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { Rect htmlField = new Rect(position.x, position.y, position.width - 100, position.height); Rect colorField = new Rect(position.x + htmlField.width, position.y, position.width - htmlField.width, position.height); string htmlValue = EditorGUI.TextField(htmlField, label, "#" + ColorUtility.ToHtmlStringRGBA(property.colorValue)); Color newCol; if (ColorUtility.TryParseHtmlString(htmlValue, out newCol)) property.colorValue = newCol; property.colorValue = EditorGUI.ColorField(colorField, property.colorValue); }}
// This shows how we would use the PropertyDrawer.using UnityEngine;public class Example : MonoBehaviour{ [ColorHtmlProperty] public Color htmlColor = Color.green; public Color standardColor = Color.green;}