transform
The Transform of the incoming object involved in the collision.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public Transform transform { get; }
Remarks
Additional Resources: Transform
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was an Asteroid. if (collision2D.transform.name == "Asteroid") { //Sets this object as the new parent of the Transform of the object involved in the collision. collision2D.transform.SetParent(gameObject.transform); } }}