isDisconnected
Check whether the current instance is disconnected from the cluster network.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ClusterRendererModule
public static bool isDisconnected { get; }
Remarks
A client node is disconnected when it fails to receive a signal within a timeout period while a master node is disconnected when it fails to receive a signal from all its client nodes within a timeout period. Note that a disconnected instance continues running and does not terminate itself.