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Unity Engine


flowVariation

The random variation of the force used to similate fluid flow.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float flowVariation { get; set; }

Remarks

Fluid flow can be defined to move in any direction with a specific magnitude and a random variation on that magnitude.
This property defines the random variation in addition to _flowMagnitude of the force to be applied in the direction defined by _flowAngle.
The flow forces are applied to the center of any submerged region of a Collider2D so it will not produce any torque (rotation) if the Collider2D is fully submerged (fully below the _surfaceLevel) but will produce torque if the Collider2D is partially submerged (overlapping the _surfaceLevel).
Additional Resources: _flowAngle, _flowMagnitude