autoTiling
Determines whether the BoxCollider2D's shape is automatically updated based on a SpriteRenderer's tiling properties.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool autoTiling { get; set; }
Remarks
When this is true, the Collider's shape is generated from a SpriteRenderer, if one exists as a component of the parent GameObject. The shape generated is dependent on the _drawMode. Regeneration happens when the property is set to true, and subsequently every time a change is detected in the associated SpriteRenderer.
autoTiling